Traits


 * Agile : Bonus coin given when performing actions where physical dexterity is important.
 * Opposite: Clumsy


 * Artistic : Bonus coin given when attempting any artistic task.
 * Opposite: Untalented


 * Blessed : Bonus coin given when performing actions where his or her strong religious faith comes into play.
 * Opposite: Cursed


 * Calm : Bonus coin given to resist fear effects.
 * Opposite: Panicky


 * Charming : Bonus coin given for persuasion attempts.
 * Opposite: Annoying


 * Clever : Bonus coin given for use in mental feats.
 * Opposite: Dim-Witted


 * Commanding : Bonus coin given for use when attempting to lead groups.
 * Opposite: Weak Personality


 * Courageous : Bonus coin given in situations when bravery is called into play.
 * Opposite: Cowardly


 * Cute : Bonus coin given in persuasion attempts based on appearance.
 * Opposite: Ugly


 * Cunning : Bonus coin given in any situation where trickery comes into play.
 * Opposite: Thick


 * Deductive : Bonus coin given for actions involving the solving of riddles, solving puzzles or interpreting clues.
 * Opposite: Oblivious


 * Diplomatic : Bonus coin given in persuasion attempts based on negotiation.
 * Opposite: Undiplomatic


 * Driven : Bonus coin given in any situation where life-long goals are of supreme importance to the outcome.
 * Opposite: Lax


 * Energetic : Bonus coin given in situations where exhaustion comes into play.
 * Opposite: Feeble


 * Fast : Bonus coin given for initiative or where speed matters.
 * Opposite: Slow


 * Fast Talker : Bonus coin given for persuasion attempts based upon glibness and guile.
 * Opposite: Blunt


 * Feral : Bonus coin given for actions involving a close connection to nature.
 * Opposite: Tame


 * Fierce : Bonus coin given in combat.
 * Opposite: Timid


 * Friendly : Bonus coin given in any situation where their personality comes into play.
 * Opposite: Unfriendly


 * Honourable : Bonus coin given in any situation where righteous and upright behaviour is called for
 * Opposite: Dishonourable


 * Intelligent : Bonus coin given in situations involving mental acuity.
 * Opposite: Stupid


 * Intuitive : Bonus coin given when they do not have an appropriate skill for the task at hand, but have a related skill.
 * Opposite: Rigid


 * Inventive : Bonus coin given for use in invention.
 * Opposite: Uninspired


 * Jack of All Trades : Any coin may be flipped over to change it into a success when they do not have the required skill for a task.
 * Opposite: n/a


 * Knowledgeable : Bonus coin given for actions involving recall of information.
 * Opposite: Uneducated


 * Large : Bonus coin given in situations where size is an asset.
 * Opposite: Lumbering


 * Loyal : Bonus coin given in situations where alleigance to others is called into play.
 * Opposite: Disloyal


 * Mischievous : Bonus coin given when attempting humorous actions.
 * Opposite: Humourless


 * Mundane : Bonus coin given in situations where the facets of UpWorld society are called into play.
 * Opposite: n/a


 * Odd : Bonus coin given in situations where they are dealing with the strange and bizarre.
 * Opposite: Traditional


 * Perceptive : Bonus coin given for feats of observation or perception.
 * Opposite: Inattentive


 * Precise : Bonus coin given for actions where precision is required.
 * Opposite: Imprecise


 * Radiant : Bonus coin given in actions involving the use of Radiance.
 * Opposite: Blocked


 * Resilient : Bonus coin given during feats involving recovery from wounds.
 * Opposite: Frail


 * Shrewd : Bonus coin given when detecting guile and deception.
 * Opposite: Gullible


 * Small : Bonus coin given in any situation where small stature is an asset.
 * Opposite: Tiny


 * Stealthy : Bonus coin given for actions involving concealment, obfuscation or silence.
 * Opposite: Obvious


 * Streetwise : Bonus coin given in situations where familiarity with "the Streets" is called into play.
 * Opposite: Clueless


 * Strong : Bonus coin given for feats involving physical strength.
 * Opposite: Weak


 * Strong Willed : Bonus coin given for willpower feats.
 * Opposite: Weak Willed


 * Studious : Bonus coin given in any situation involving research or study.
 * Opposite: Uninformed


 * Tireless : Bonus coin given to resist the effects of exhaustion.
 * Opposite: Tired


 * Tough : Bonus coin given to resist damage.
 * Opposite: Fragile


 * Veteran : Bonus coin given in situations where their past experience is called upon.
 * Opposite: Rookie


 * Vicious : Bonus coin given in combat, but only when they show no restraint whatsoever.
 * Opposite: Bloodthirsty


 * Wealthy : Bonus coin given whenever the action involves the use of worldly wealth.
 * Opposite: Poor


 * Wild : Bonus coin given in combat, but only when they fight with no weapons.
 * Opposite: n/a