Legendaries

The UnderWorld is home to heroes and villains... gods and monsters.

Legendaries are the after-effects of continuous magical use. Often taking the form of archetypal ideas, they are Urban Legends personified. Not to say, however, that all Legendaries are the embodiment of myths specific to the urban experience. As the Radiance has slowed and eventually ceased its dispersal, Legendaries have taken more wide-ranging forms, including characters from particularly well-loved books, or classic archetypes from ancient myths. Legendaries are literally dreams given form... however remember that not all dreams are good.

Like Junkmen, Legendaries are creatures that depend entirely upon the Radiance for their existence, and as such, cannot venture into the World Above.

Stats

 * Radiance : 2


 * AKA : Spooks and Archetypes


 * Traits : Strong, Agile, Tough, Cunning, Resilient, Jack of all Trades, Radiant, Strong willed, Knowledgeable, and Charming


 * Skills : Lore


 * Special Ability : Legendaries abilities are linked to their legend. Like Freaks, the Conductor should allow no more than one major affect, and/or three minor affects for starting abilities. For example, a Legendary like Eisric Dane, who is based on the archetype of the hard-boiled private eye who alyways gets his man despite impossible odds, has one major affect as his ability: He always finds what he's looking for, although this often means that he's set against very powerful enemies. As another example, a Legendary based on the archetype of Sherlock Holmes might have as his major effect a brilliant deductive ability. A Legendary that is the representation of Uncle Sam might be able to come back from any injury, as long as the United States still exists.