Lost

There are many ways into the UnderWorld. Some of these pathways travel across more than just space, but through time as well. The Lost are people from another time, who wandered into the UnderWorld, and now cannot find the way back. The Lost uniformly come from the past &mdash; a fact that some take as proof that the future is unwritten. Regardless of the reason, denizens of the past are almost uniformly stunned by the huge, loud metropolis that is New York. Unable to adjust to life in the UpWorld, the Lost remain below, eeking out an existence, while searching for a way back home.

Some Lost choose to remain above, however most of these end up either dead by fatal miscalculations, or "Sectioned", receiving involuntary treatment for their "mental illness".

So far, there is no evidence that any members of this Breed has ever made it back to their correct time. That does not stop the Lost from looking. After being down in the UnderWorld for a while, however, most Lost end up concentrating on the task at hand &mdash; namely, surviving in their new environment. A member of the Lost never truly gives up the search for home, but for most it becomes and overall goal, rather than the driving force of their day-to-day existence.

As a Breed, the greatest connection between members of the Lost is their shared desire for the eventual resolution of their temporal exile. When two members meet, they often share tales of their progress with their fellow Lost, in the hopes that someday, another may provide that last remaining piece of the puzzle that makes it all come together, and leads the way back home.

Stats

 * Radiance : 1


 * AKA : Anachronisms and Temps


 * Traits : Friendly, Tough, Driven, Knowledgeable, Resistant, Intelligent, Inventive, Courageous, Perceptive, and Commanding


 * Skills: n/a


 * Special Ability : The Lost have one special ability: due to their exposure to the vagaries of Time, they have a special relationship with the 4th dimension. They have an unerring Time sense, and have a limited ability to control the flow of time as well: time can flow slightly faster or slower for the Lost, depending upon his or her whim (this allows the Lost to choose their action last, but act first in combat, or they can slow time to allow for extra care in attempting non-combat actions, giving them a bonus coin, for example). Groups of the Lost can combine their abilities to more major effects.