Nomads

Legends from all over the world talk of the connection between the search for Immortality and journeying into the UnderWorld. The Greeks spoke of travelers who would drink from the subterranean river Lethe, which would allow them to live forever, but make them forget everything. The Chinese told tales of the hollow mountain of K'un Lun, and its grove of magical peaches which bestowed immortality.

These legends have a basis in fact.

Nomads are immortal &mdash; they do not age, and barring massive injury cannot die. However they do not know how they became immortal, or even who they were before they became immortal... for as surely as they live forever, their memories of their previous lives have gone. Some Nomads return to the world above to attempt to get on with their lives... but many choose to remain within the UnderWorld, searching for some clue of their previous lives, or the source of their incredible life span.

This breed takes its name from the lifestyle of its members. Very few Nomads choose to remain in one location for very long. Their quest for their memories drives them to constantly move from place to place, looking for new sources of information. There are exceptions to this, naturally &mdash; Rector, the Lord of the Lesser Boulevards, for example is a Nomad who has become the Lord of one of the Domains of New York.

Given their wandering nature and their... unique physiological anomalies, Nomads, especially those of the Bravo Guild, are highly valued as assassins... what better weapon than an unknown stranger, who cannot be killed? In Fact, it is sometimes said that if the Nomads were not so pre-occupied with the recovery of their memories, they could dominate the UnderWorld, by virtue of being unstoppable. This is not said loudly, however. It wouldn't be smart to give the Nomads any ideas.

Stats

 * Radiance : 0


 * AKA : Immortals and Shadowmen


 * Traits : Resilient, Tough, Courageous, Commanding, Perceptive, Intuitive, Resistant, Fierce, Tireless, and Agile


 * Skills : n/a


 * Special Ability : The Nomads posses only one special ability: Immortality. They cannot die from natural means, and can return to life from even the most critical of injuries. Catastrophic damage such as being blown to bits, or chopped into pieces, or disintegrated, etc. will permanently kill a Nomad, as no degree of healing will re-join the various parts of the body. Conductors should allow Nomad PCs to heal normally, even from the point of death... it will take time, but eventually, the Nomad will pull through.