Artificers

The Artificers are sometimes called "Mad Scientists", especially by their critics. The designation is not entirely unwarranted.

Artificers are the inventors of Salvage Tech, bizarre technology based on junk found in the underground and powered by the Radiance itself. Salvage Tech is a magial science &mdash; its products cannot function in the World Above, since they are theoretically impossible there. However in the UnderWorld, the Radiance allows Artificers to accomplish the impossible on a regular basis.

The side effect of working in this medium is the Artificers are stark, raving mad. The members of the Guild argue that it is precisely this non-linear method of thinking that allow them to wrestle with the concepts necessary to construct Salvage Tech. Non-Artificers simply say their inventions work only because Artificers are crazy enough to believe that they will.

Whatever the explanation, there is an undeniably a link between the two factors as the crazier the Artificer, the better an inventor. As such, starting Artificer characters must begin the game at least slightly crazy. As an Artificer expands his inventing ability, so must his insanity deepen.

Stats

 * Purview : Salvage Tech Inventors


 * Traits : Inventive, Clever, Driven, Knowledgeable, and Energetic


 * Skills : Invention, Research, Scrounging, Lore, and Observation


 * Special Ability : The Artificers are the only Guild that are able to invent and build Salvage Tech. A beginning  Character starts the game with this ability as well as with three pieces of Salvage Tech.