Mole People

The only Breed which truly is a species unto itself, the Mole People might have been human at one time... or perhaps not. Their origins are shrouded in the dark corners of history. It is assumed by modern UnderWorlders that world-wide legends of the little people who live under the ground are most likely references to encounters with the Mole People. Small, lithe and able to see in the dark, the Mole People have evolved through generation after generation of living underground. They are unable to live in the world above &mdash; sun light harms their eyes.

The Mole People (not their true name, which is unpronounceable to human tongues) tend to live in insular communities, away from other UnderWorlders. They venture out of their settlements only to trade with others, or in emergencies. Young Mole People often seek their fortunes out among the other UnderWorlders returning to their villages only after making a name for themselves.

Mole People worship the Radiance as a God, believing it to be the force responsible for the creation of the World. They believe that the World Above has turned its back on this god, and as such view anything or anyone that comes from the surface with suspicion.

Stats

 * Radiance : 1


 * AKA : Fuzzies


 * Traits : Agile, Resilient, Tough, Fast, Clever, Small, Perceptive, Stealthy, Intuitve, and Fierce


 * Skills : n/a


 * Special Ability : Mole People have several special abilities: They can see in near complete darkness, they have hightened senses o hearing and smell (extra coin bonus when attempting to detect something through the senses). They possess natural claws which can aid them in digging, or in combat (a one coin bonus). In addition, they have a natural affinity with magic that makes it easier for them to use, and allows starting characters to begin the game with twice the number of charms (or, if your Conductor allows it, you can give up all of your starting charms and begin the game with a relic instead.)