Freaks

The Freaks are the most widely varied Breed of the UnderWorld. Throughout history, they have been the monsters that fill the dark corners of our imaginations. The Minotaur was a member of this Breed, as was the monster created by Victor Frankenstein in the early 19th century. The Breed ranges from side-show oddities (Philippe, the dog-faced boy &mdash; current Lord of the Under East Side &mdash; is famous throughout the UnderWorld) to the truly monstrous (such as the champion gladiators of the Washington Depths, who are rumored to be the discarded results of military genetic experiments). Whether they are the products of mutation, or of experimentation, or of natural evolution, it doesn't mater: they're all Freaks.

Freaks have a single bond that unites them as a Breed. They must live in the UnderWorld, for they would be hunted and destroyed in our world. Humanity has always destroyed what it fears, and the Freaks have learned that it is safer to live far from the torches and guns of the World Above.

Despite this harrowed existence, the Freaks are not a vengeful Breed, nor are they particularly melancholy about their lot in life. Vengeance comes from a sense of outrage, and the Freaks are extremely pragmatic abot the conflict between their kind and the upper civilization.

Stats

 * Radiance : 1


 * AKA : Monsters and The Tribe


 * Traits : Strong, Agile, Tough, Intuitive, Perceptive, Fast, Clever, Strong willed, Commanding, and Stealthy


 * Skills : n/a


 * Special Ability : The Freak has a number of special abilities, usually tied in to their appearance. For example: winged Freaks have the ability to fly, animalistic Freaks have natural weapons like claws and teeth that offer them additional coins in combat. It is recommended that the Freak character possess no more than one major ability &mdash; one that offers a major game effect (such as flight or resistance to certain types of weapons) and no more than three minor abilities (tracking scent, natural camouflage, natural weapons, etc). A major ability can be defined as one that offers the character an advantage that they can use again and again without penalty, and a minor ability would be one that only offers a bonus to a Head Count throw.