Librarians

A Guild devoted to information & trafficking in knowledge. Sages, advisors and specialists of every sort, the Librarians keep the maps, the records, the books and the files. They know things that no one else knows, they have heard things that no one else has heard. The World Below is a huge place, with countless tunnels and each of those tunnels has a story. This Guild knows those stories, and countless others. Think of them as the UnderWorld equivalent of the Oracle, Sage and the Bard of ancient history, plus the Dealer and Middle-man of the street. If they don't have the information itself, they know where it is hidden, and how to get it.

They are more connected than any other Guild, having their finger on the pulses of sources in both the UnderWorld, and the World Above. They amass huge storehouses of information, available to any who will meet their prices. Some Librarians deal in barter for services rendered, others prefer to take magic in exchange for information. The most dangerous Librarians are those that will only accept equal trades: information for information... because you never know who's going to end up with what you tell them, somewhere down the line.

Stats

 * Purview : Information Brokers


 * Traits : Intelligent, Knowledgeable, Perceptive, Studious, and Deductive


 * Skills : Lore, Contacts: UpWorld, Contacts: UnderWorld, Research, and Savvy


 * Starting Charms : 1


 * Charms : Daedalus Twine, Brass Knuckles, Forget-Me-Knots, Red Rover, Luck Chips, Guiding Light, Life Vest, Ill Wind, Sleep Visor, Life Stone, Soup Stone, Protective Chalk, Protective Incense, Free Ride, Begging Hat, Dousing Rod, Freeze Tag, Mob Cap, Colors, Beer Goggles, Hot Rocks, Ace of Spades, Glowstix, Slapstick, Acorns, Pack o' smokes, Moths of Confusion, Bedtime, Pixie Stix, Hair of Rapunzel, Voice of the Mermaid, Bluebeard's Key, Strength of the Green Knight, Jinx, and Abracadabra


 * Special Ability : Each Librarian has a library. Despite its name, this does not have to be a collection of books &mdash; Libraries take as many forms as there are individual Librarians.  Some are the standard sprawling collection of books, newspapers and other documents.  Some are merely arcane scribblings on scraps of paper that the Librarian carries on his person.  Some are data, stored in Radiance-powered, Artificer-built computational machines in the deepest tunnels, or hidden in unused caches on some corporation's basement server.


 * Regardless of the form, the Library is the character's stock in trade. With it, the Librarian has the potential to access any information sought.  Using the Research Skill, any pertinent Defining Traits, and an extra coin or coins depending on the extensiveness of the Library, the player makes a Head Count.  Beginning characters start with a Library that only grants them one coin; better Libraries are garnered through play.  The number of successes needed is based upon the level of information sought: between 1 and 5, with 1 representing commonly available knowledge, and 5 representing the most obscure, or even legendary facts.