Bravos

An environment where survival is paramount, like the UnderWorld, definitely needs fighters. Hence, the Bravos: hired muscle, bodyguards, assassins, gladiators, or anything else where the ability to deliver physical injury to another living being is a marketable skill.

The Bravos are one of the most powerful Guilds in the UnderWorld. All of the warriors who owe allegiance to one of the Domains are members of this Guild. Armed conflict between Domains is greatly helped by the fact that there is no proscription barring fighting against fellow Guild members... it is expected, in fact. Freelance fighters are also members &mdash; or, rather, they're supposed to be.

The Bravos are the only people in the UnderWorld with a legal right to perform violence. Any violence done within the UnderWorld by someone who is not a recognized member of the Bravos Guild will not only brand the perpetrator as an Outlaw but will draw the wrath of the Guild itself. The legal right means that a Bravo could openly kill someone in a public bazaar, and when the guards arrive simply hand over his contract to prove it was sanctioned.

Keep in mind that this proprietary rule is only a legal matter. Many fights occur far from the eyes of any witnesses, after all, so who's to say if the combatants were sanctioned or not?

Stats

 * Purview : Fighters of all sorts &mdash; Bodyguards, assassins, gladiators, etc.


 * Traits : Cunning, Fierce, Wild, Calm, and Veteran


 * Skills : Fighting, Survival, Acrobatics, and Contacts: UnderWorld


 * Starting Charms : 2


 * Charms : Daedalus Twine, Life Stone, Freeze Tag, Brass Knuckles, Free Ride, Soup Stone, Mob Cap, Luck Chips, Colors, and Sleep Visor


 * Special Ability : The Bravos are masters of combat. Their combat abilities, a guarded secret passed down from Bravo to Bravo, are legendary in the UnderWorld.  Using these abilities &mdash; referred to as battle-craft &mdash; a Bravo can choose to either to gain an extra coin for attack or defense in combat.