Skills


 * Acrobatics : Leaping, tumbling, tightrope walking, etc.


 * Animal Handling : Familiarity with control and care of animals.


 * Carousing : Skill with less-than-wholesome forms of entertainment: drinking, gambling, etc. Includes the ability to locate establishments that provide such services.


 * Climbing : Self-explanatory.


 * Concealment : The ability to hide an object or yourself.


 * Contacts : A contact is a person with whom you've had previous dealings, who is allied to you, and will provide you with assistance. The skill is used as an abstraction of your ability to find any one of a number of your contacts at any given time. You must specify the area where those contacts are found (the UnderWorld or the World Above).


 * Cooking : The preparation of meals.


 * Criminal : Catch-all skill governing knowledge and familiarity with the procedures of the criminal world.


 * Demolitions : The ability to set and detonate explosives.


 * Disguise : Concealment or alteration of your features.


 * Empathy : The ability to connect with people on an emotional level. This skill allows you to get a basic read of a persons emotions, or to successfully communicate your emotions to them.


 * Engineering : The design and construction of emplacements or structures.


 * Fighting : An abstract skill representing combat ability.


 * Games : Skill with games of chance or recreation.


 * First Aid : Emergency medical treatment. In play, used for the healing of wounds.


 * Invention : Design and construction of devices, machines, weapons or other implements.


 * Lore : Knowledge of legends, myths and rumors in the UnderWorld.


 * Negotiation : Persuasion of a supporting character through verbal interaction.


 * Observation : An abstraction of the characters ability to perceive or notice details.


 * Profession : Skill in the core abilities of a profession. That profession must be specified when the skill is taken, and the skill must be taken multiple times to represent multiple professions.


 * Research : Scholarly or scientific investigation, study or inquiry.


 * Savvy : Knowledge of the situational status quo in the UnderWorld, as well as any current events.


 * Sciences : Knowledge in any of the UpWorld sciences. Must be specified.


 * Scrounging : The ability to find needed items (food, supplies, etc.) through foraging or salvage. Sometimes also called "dumpster-diving".


 * Stealth : The ability to move in a covert manner.


 * Survival : The skills necessary to thrive in the UnderWorld environment, outside of the civilization of the Domains.


 * Tracking : The ability to follow the path taken by your target, and to locate them.


 * Transport : Catch-all skill representing the operation and maintenance of any form of transportation.


 * Trivia : Catch-all skill representing a wide variety of non-specific skills and knowledge.