Traders

The UnderWorld, separate as it may be, depends upon the World Above for many things. For example salvage tech, an important part of life beneath the streets, is constructed from the detritus of above-ground civilization. Food other than rats and mushrooms is another sought-after commodity. With these and many other items, a vibrant market has developed for "artifacts" from the UpWorld.

The Traders Guild are merchants bringing treasures from the surface (old blenders, scraps of matress springs, cans, and maybe the occasional firearm) down Below, usually in their ubiquitous shopping carts. Given the nature of this Guild, membership is largely limited to those Breeds who are able to function aboveground. As such, the majority of Traders are Homeless; while there are rare Legendary and Junkmen members, their trading is limited to purely subterranean locales either as resellers of surface gear or procurers of exotic items that have never seen the light of day.

Like the Merchant Caravans of old, Traders bring their wares to far-flung settlements and share news of the outside world with any who have a moment and an ear for the tale. Along with the valuable artifacts that they bring with them, this flow of information makes them a valuable ally to any Lord.

Stats

 * Purview : Merchants


 * Traits : Charming, Cunning, Fast Talker, Perceptive, and Shrewd


 * Skills : Contacts (UnderWorld), Scrounging, Negotiate, Savvy, and survival


 * Starting Charms : 3


 * Charms : Daedalus Twine, Brass Knuckles, Forget-Me-Knots, Red Rover, Luck Chips, Guiding Light, Life Vest, Ill Wind, Sleep Visor, Life Stone, Soup Stone, Protective Chalk, Protective Incense, Free Ride, Begging Hat, Dousing Rod, Freeze Tag, Mob Cap, Colors, Beer Goggles, Hot Rocks, Ace of Spades, Glowstix, Slapstick, Acorns, Pack o' smokes, Moths of Confusion, Bedtime, Pixie Stix, Hair of Rapunzel, Voice of the Mermaid, Bluebeard's Key, Strength of the Green Knight, Jinx, and Abracadabra


 * Special Ability : The Traders deal with all sorts of people in their day to day lives. As such, they have developed an uncanny ability to speak any language to which they are exposed. In addition, Main Character Traders begin the game in possession of a stash of UpWorld artifacts &mdash; the specific contents of which are left for you and your Conductor to decide