Taggers

There are few people in London with more bravado and courage than the graffiti artists. They risk life, limb & freedom to leave their mark upon overpasses, building ledges and other inaccessible spots. However, below ground these efforts are even more impressive. Below ground, there is the Taggers Guild.

This Guild is made up of graffiti artists who, in their search for new places to tag, found themselves delving deeper and deeper into the UnderWorld. Eventually this Guild became a fixture of UnderWorld society, offering their services as scouts. After all, if they were going to explore the deepest regions of the UnderWorld anyway, why not get something out of it besides a new place to mark?

Taggers are the explorers of new frontiers and lost history, and the markers of the way with signs that only other Taggers can read. Their sigils tell of what landmarks to expect, what pitfalls to avoid, what monsters lurk where, and which Lord claims jurisdiction. Any expedition into dangerous territory usually brings a Tagger along, to read the signs or to make new ones. Those that don't, don't often return.

Stats

 * Purview : Graffiti artists and scouts


 * Traits:            Artistic, Agile, Courageous, Stealthy, and Streetwise


 * Skills:            Lore, Savvy, Survival, Stealth, and Climbing


 * Starting Charms : 3


 * Charms : Daedalus Twine, Brass Knuckles, Forget-Me-Knots, Red Rover, Luck Chips, Guiding Light, Life Vest, Ill Wind, Sleep Visor, Life Stone, Soup Stone, Protective Chalk, Protective Incense, Free Ride, Begging Hat, Dousing Rod, Freeze Tag, Mob Cap, Colors, Beer Goggles, Hot Rocks, Ace of Spades, Glowstix, Slapstick, Acorns, Pack o' smokes, Moths of Confusion, Bedtime, Pixie Stix, Hair of Rapunzel, Voice of the Mermaid, Bluebeard's Key, Strength of the Green Knight, Jinx, and Abracadabra


 * Special Ability : Taggers have two special abilities, both related to their graffiti. First and foremost is the language of the tag itself. The Guild teaches all members how to use this secret code, and guards this knowledge fiercely. Hidden within combinations of color, letter and form are surprisingly detailed accounts of what lies ahead on any particular passage.


 * Their second ability is even more useful. Taggers have the ability to imbed magical effects within their tags. A Tagger can suspend the effects of any charm they possess, along with specific information regarding the trigger (for example, specifying that the effect goes off if anyone touches the tag, or comes within 5 feet). Obviously this will only work with Charms that have external effects. The magical tag will continue to work until removed or defaced